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Weaponry is a Other class Research used as the primary requirement to unlock and use weapons, utilitaries, healing, and other class of player-to-target tools

Research Weaponry

Weaponry research icon

Effects[]

Almost each levels of Weaponry either unlocks a new weapon or player-to-target tools, or grant access to their respective upgrades

It is a very important research as it is requierd for basically all of what is in the Weapon bay

Below is a list subject to change through updates of what is unlocked through Weaponry leveling. Note several gears may require additional researches to be completed before purchase

  • Level 7: Upgrades: Pulse Laser #2
  • Level 11: Upgrades: Cannon #2
  • Level 13: Upgrades: Pulse Laser #4, Galactic Gatling #2
  • Level 14: Upgrades: Plasma Cannon #2, Cannon #3, Healing robot #2
  • Level 17: Upgrades: Cannon #4, Electromagnetic Bomb #2
  • Level 19: Upgrades: Galactic Gatling #4, Pulse Laser #6, Plasma Cannon #3, Healing robot #3



Table[]

Costs of the Research[]

Research

Level

Level

Required

Uranium

Cost

Time Required

[Hrs:Mins:Secs]

Research

Level

Level

Required

Uranium

Cost

Time Required

[Hrs:Mins:Secs]

1 - 15 00:00:05 31 31 14,415 2 days + 16:08:05
2 2 60 00:00:09
3 3 135 00:00:25
4 4 240 00:01:09
5 5 375 00:02:41
6 6 540 00:05:29
7 7 735 00:10:05
8 8 960 00:17:09
9 9 1,215 00:27:25
10 10 1,500 00:41:45
11 11 1,815 01:01:05
12 12 2,160 01:26:29
13 13 2,535 01:59:05
14 14 2,940 02:40:09
15 15 3,375 03:31:01
16 16 3,840 04:33:09
17 17 4,335 05:48:05
18 18 4,860 07:17:29
19 19 5,415 09:03:05
20 20 6,000 11:06:45
30 30 13,500 2 days + 08:15:05

Level 31 is not yet accessible although it exists

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